﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace bomberbide
{
    public class buff
    {
        private Texture2D _Texture;
        public Texture2D Texture
        {
            get { return _Texture; }
            set { _Texture = value; }
        }

        private double _Mort;
        public double Mort
        {
            get { return _Mort; }
            set { _Mort = value; }
        }

        public buff(GameTime gameTime, ContentManager Content)
        {
            this.Mort = gameTime.TotalGameTime.TotalMilliseconds + 10000;
        }

        virtual public void Modif(bomber Bomber)
        {

        }
        virtual public void Rollback(bomber Bomber)
        {

        }
    }
}
